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Minecraft Update 2.22 April 6 Released for Bedrock 1.16.220

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Mojang has released the Minecraft update 2.22 April 6 patch or what the studio calls the Bedrock 1.16.220 title update. This includes a host of gameplay-related changes, fixes and loads more. Head on below for the full patch notes.

Minecraft Update 2.22 April 6 Patch Notes:​



Changes:
  • Dye can now be used to change the color of sign text
Known Issues:
  • Players are unable to see and join LAN sessions on Xbox without on Xbox Live Gold subscription
  • Paintings appear invisible when placed (MCPE-121718)
Fixes:
Performance / Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when trying to rename a map on an anvil while its second slot was occupied (MCPE-112905)
  • Fixed a crash when entering a Nether Portal and throwing a Bottle o’ Enchanting at the same time (MCPE-114793)
  • Improved input latency on Windows 10 when VSYNC is enabled (MCPE-98861)
Gameplay
  • Fixed fog in Nether biomes not rendering properly in some Resource Packs (MCPE-111680)
  • Players with Visitor permissions now drop inventory on death (MCPE-47563)
Mobs
  • Fixed Drowned holding tridents backwards during attack (MCPE-118213)
  • Drowned will now swing their arms when throwing tridents
  • Zombie, Zombie Villager, Husk, Pillager, and Vindicator now use correct bone to attach shields (MCPE-98606)
  • Mobs that pick up shields now place it in their off-hand
  • Non-persistent mobs no longer despawn immediately after loading into the Nether
Blocks
  • Projectiles now pass through Structure Void blocks (MCPE-103579)
  • Improved placement rules for placing blocks on sides of stairs, slabs, and Top Snow blocks
  • Pistons and Sticky Pistons no longer appear black when Outline Selection is disabled (MCPE-53858)
Accessibility
  • Enabled screen narration with touch input on the new achievements screen
  • Fixed a bug where the screen reader didn’t read out default controller focus and checkbox state on the ‘Online Play is not Rated’ prompt
  • Fixed a bug where the screen reader would read the wrong text while using VR
User Interface
  • Enabled “Find Friends” button on Xbox
  • Controllers are now able to select the “Button Mode” toggle in the Advanced Settings NPC screen in the Jurassic World pack (MCPE-66446)
  • The “Results” field for search within the marketplace inventory now updates properly between different sections within the screen
  • The death screen is now visible when behind full-screen effects (on fire, standing in a portal, etc.) while playing in VR
  • Fixed translucent rendering of occluded UI elements, also when viewing menus near blocks while playing in VR
  • Selecting the featured offer on the profile screen now properly redirects to the complete list of featured offers
  • Made the Sign In button text fit the button in Portuguese-BR
  • The Storage menu on now uses lighter text color
  • Fixed an issue where button textures weren’t scaled properly when applying Resource Packs
  • Enabled navigating to the Back button using only keyboard in some screens where it was not possible
Commands
  • Entity selectors no longer allow self-selection with cheats disabled (MCPE-92635)
  • The ‘/clear’ command will now apply the correct “data” argument for the sapling item (MCPE-117889)
  • Command blocks in a command block chain will now list the correct amount of ticking areas when a new ticking area is added before listing
  • Title command no longer duplicates % symbols in message (MCPE-51033)
  • Using teleport with the execute command now uses the dimension of the origin for its operations (MCPE-44104)
Character Creator
  • Steve’s Pants no longer change the color of the bottom of feet when no footwear is equipped
  • Fixed other players appearing as Steve in multiplayer
  • Changing skins while in split-screen now properly saves for all local players and update properly for remote players
  • Alex’s shirt no longer looks corrupted when equipped with different pants
  • “Hooray!” emote will now display in the emotes section if already owned (MCPE-111165)
For Map Makers and Add-On Creators:
Updated Template Packs

Technical Changes and Fixes
  • Renamed all references of Actor to Entity
  • Renamed ‘BlockPos’ to ‘BlockLocation’
  • Added ‘startSequence’ to GameTest, which allows finer control over advanced test sequences
  • GameTest sequence callbacks no longer take test as a parameter as the initial test object now lives as long as the whole test
  • Updated Behavior Packs to require explicit module dependencies when using other native modules
  • Identifiers within “render_controllers” will now be considered content errors if there is no render controller matching that name
  • Entity json before version 1.16.100 will no longer give a content error for the deprecated field “minecraft:foot_size”
  • modified condition in ‘trident.animation_controllers.json’ to allow mobs to enter  ‘wield_third_person_raise’ (MCPE-118213)
  • Fixed an issue where loading into a world would cause continuous MoLang errors around “unhandled request for unknown variable”
  • A black screen no longer covers the player icon in the pause menu in some worlds. Content creators no longer need to override both focus_border_frame.png and pause_screen_border.png for correct behavior
  • Items can now have the “transparentattachable” tag applied to make attachable items not render for the player wearing them in the first person perspective
  • Fixed an issue where V2 Villagers were not properly updating their MoLang variables on initialization
Updates to GameTest Framework
  • Updated Blocks shorthand helpers to be camelCase
  • Updated Blocks shorthand to only include vanilla blocks
  • Added Blocks.get to fetch a block and return null if it doesn’t exist
  • Added BlockStates to enumerate all block states
  • Added setState to Block to update its block state
  • Added BlockPos class
  • Added ItemStack class GameTest Module
  • Added Tags to enumerate all built-in tags
  • Updated all methods that took x, y, z position to take a BlockPos
  • Exposed padding when registering game test
  • Fixed issue where previous failed GameTest markers still show up in new worlds
Movement Prediction
  • Fixed projectiles on third-party servers ignoring server movement packets
  • The server will adjust the player’s fall distance to take into account the client player’s position when a player movement correction or anomaly is detected
Network Packets
  • Changed cipher algorithm to AESGCM256 for UDP stream
Once we get wind of the next title update, we’ll let our readers know.
Source: Minecraft
 

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