Godfall, the loot-heavy action RPG that was first announced and billed as a key PlayStation 5 launch title, is heading to Xbox 16 months after its debut — which means that it'll no longer be a PlayStation console exclusive. As a PlayStation-specific website, this Xbox announcement obviously doesn't mean much to us — but we think that it provides a decent opportunity to look back on Godfall.
It's no secret that the game has endured a rocky road. Initial reviews underwhelmed back in November 2020, and despite consistent updates and a meaty expansion, Godfall struggled to maintain a presence in the public eye. And to be clear, we don't think that Godfall was ever a bad game — it just never quite lived up to its potential as a 'next-gen' release, and things slipped from there.
Of course, Godfall also ended up on PS4 — a whole seven months after its PS5 launch — which still seems weird. But what was perhaps the biggest backlash came when Godfall: Challenger Edition was added to the PS Plus games line-up for December 2021. At first glance it was surely a good move, bringing a seemingly struggling co-op enabled title to a massively popular subscription service — but this wasn't the full Godfall package. Instead, Challenger Edition hurried players to the endgame, skipping Godfall's main story alongside a true sense of progression.
Needless to say, subscribers weren't happy — and the saga certainly didn't help Godfall's already rough reputation.
And that's about it, really. You could argue that Godfall's been treated a bit unfairly up until now — again, the game's decent, especially if you like your loot-'em-ups — but here we are, right at the end of Godfall's PlayStation exclusivity, and it feels like it failed to make any kind of meaningful impact.