The 2018 Game Developers Conference is right around the corner, and there’s a lot of interesting stuff coming up along with it. For instance, there’s going to be a panel that talks about DirectX and how the technology has evolved in all the years that it has been used as a vital part of graphics in video games.
Notably, developers working with DICE (who’re currently developing the upcoming Battlefield V), will be part of the panel. Johan Andersson, “Technical Fellow” at DICE, and Colin Barre-Brisebois, “Senior Software Engineer” at the studio, will be part of the panel, along with Matt Sandy, who is a Senior Program Manager at Microsoft.
“For over 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet,” reads the introduction for the panel on the GDC website (linked above). “This talk is the best update on state-of-the-art innovation to get the best visuals from your game.”
GDC 2018 starts on March 19 and ends on March 23, and the panel on DirectX will take place on March 21.