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The Last of Us: Remastered PS4 Announcement Tra...

Apr 11 2014 06:22 AM | Heaven__ in Articles

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It’s now really, really official.

Naughty Dog and SCE have released an official announcement trailer for The Last of Us: Remastered, an upcoming PS4 edition of last year’s critically acclaimed third person action survival title. In case you didn’t think it could get any more official, check out the trailer above.

Along with including all the DLC released thus far – such as the recently released Left Behind DLC – The Last of Us: Remastered will also include a bump in visuals up to 1080p resolution. Naughty Dog are also looking to target a 60 FPS frame rate but it hasn’t been promised. Curious as to what the game could look like at such a frame rate? Head here.

The Last of Us: Remastered won’t just upgrade the original’s resolution – from the looks of things, Naughty Dog is revamping the game’s entire visual style. Will you be picking it up when it releases in June? Let us know in the comments.

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Squads May Return To Battlefield 4 – Report

Mar 30 2014 08:47 PM | Heaven__ in Articles

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Squads may been a popular feature in Battlefield 3 but it was removed before Battlefield 4 launched after DICE felt it wouldn’t offer a high enough level of quality for players. “Quality” and Battlefield 4 are pretty antonymous to each other at this point, but at least the dev is attempting to listen to its fanbase when the latter says it wants Squads back.

That could be happening sooner rather than later, as Reddit user xSty86 posted screenshots from the PS3 version of the game which showed Squad Access (Beta) in the multiplayer options menu. Check it out in the first image below. The second image is the Square Access Lobby, with the options reading (as translated by the user):

“Active squads by friends – Player, New Squad, No squads with friends available, Create a squad so your friends can join you to play together.”

What are your thoughts? Happy to see the return of Squads for Battlefield 4? Let us know what you think in the comments. Battlefield 4 is now available for the PlayStation 4, Xbox One, Xbox 360 and PC.
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Game news Meet Arkham Knight: the new Batman character cr...

Mar 27 2014 07:15 PM | Dermot in Articles

For Batman: Arkham Knight Rocksteady has created a new character for the universe – a process it found “terrifying”.

“When the idea was on the table for us to develop our own character we really were conscious of the value of the collaboration creatively we have with DC.”

Batman may be a knight, but he’s not the Arkham Knight. That name belongs to an original character Rocksteady has created in cooperation with DC specifically for the capper on its Arkham series of Batman games.

I got to see this guy very briefly when he appeared at the end of the live demo press were shown behind closed doors at GDC. He leaped at Batman from offscreen as our hero was walking out a door, knocking him down and point a gun at his head. The demo faded to black, and a gunshot rang out.

Rocksteady producer and marketing guru Dax Ginn called the opportunity to make an original character in the Batman universe “terrifying,” but the folks at the studio are relishing the chance to hopefully make a mark on the Batman property that lasts beyond the tail of the games themselves.

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“The opportunity is exciting, but the expectation [from fans] is off the scale,” Ginn told me in a one-on-one after the session when I probed him about crafting this Arkham Knight. “That’s why working with DC is so awesome for us, because those guys are so experienced, and it’s obviously something they do a lot of.

“So when the idea was on the table for us to develop our own character and introduce that into Batman’s world, there was so much energy and excitement around it at Rocksteady – but we really were conscious of the value of the collaboration creatively we have with DC to make sure the gameplay role the Arkham Knight has is really reflected in his appearance and his outlook and his perspective.
“Batman’s no-kill philosophy is pretty non-negotiable.”

“That’s not an opportunity that comes along very often, and I think we totally nailed it with this guy.”

Beyond that and our brief look at him, the Arkham Knight is still in the mystery box for now. At the same time, however, the 30-minute demo took the new Batmobile completely out of that box.

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Batman’s jet-powered car has a decidedly powerful effect on the world of the game that allays, for now, my own fears about the size of the game world, which covers all of Gotham City and far more ground than Arkham City did. I found that game’s open world to be tedious to traverse by gliding and grappling, and the Batmobile, which zooms in from the ether on-demand, seems to exist both as a delightful chunk of fan service and to deal with those concerns about travel that more than a few players had.

This Gotham City is under siege by the usual assortment of named villains and dumb thugs like Arkham City was (and like Gotham was in The Dark Knight Rises film), and the sheer chaos involved in speeding around town in this groundjet is quite a sight. The scenery is chock-full of things to smash and unlikely shortcuts to utilize, though of course in all that collateral damage you won’t be running over any of the bad guys since that would probably kill them, a classic Batman no-no.

“Batman’s no-kill philosophy is pretty non-negotiable,” Ginn said. The game itself facilitates that, of course; thugs you’re speeding toward will try to get the hell out of your way, and those who don’t will be zapped by this Batmobile’s auto-taser gun.

You will naturally have car chases, but the most intriguing-looking use of the Batmobile we saw came in the form of a Riddler challenge. Mr. Nigma has this time set up a series of obstacle courses for Batman to drive through. We saw one of these, in which you must drive through the course three times under a time limit, with the trick being that the course will change a bit each time, with movable obstacle you’ll need to trigger with a button press as you go.

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So at one point you’ll come up on, say a wall that you hit the action button to make it slide out of your way, but doing so brings out a second wall beyond the first, and you’ll have to hit the button again to move that second one but not until you’ve passed the location of the first one. That sort of thing is common, and there are similar spots involving moving platforms you’ll have to trigger at the right moment to cross large gaps. It’s platform-style racing, more or less.

Oh, and you can also drive on the walls and ceiling.

That’s all exciting and everything, but the Batmobile is not why Rocksteady decided to make Arkham Knight exclusive to new-gen and PC. Credit for that goes to the city itself and the weather. The city is as detailed and pretty as Seattle in the new inFamous game, and with long draw distances a necessity since Batman spends a lot of time in the sky, it’s obvious at a glance the scope of the world is too much for an Xbox 360 to handle well.

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“There’s a lot that the next-gen hardware has enabled us to do, and for us it’s about picking and choosing where to spend that horsepower.”

The build being played was running on a PC, and even then, with some really quality rain coming down through it all, the demo chugged a bit, which can be chalked up now to the game still being in an early state, but it does demonstrate the resource-intensive nature of highly detailed open-world games. That on top of pretty textures and pouring rain and copious particle effects the transitions from play to cutscene are seamless – not even cutting to a new angle to begin a scene necessarily – means that it’s test of Rocksteady’s technical ability to make it all work properly even working only with new hardware.

“There’s a lot that the next-gen hardware has enabled us to do, and for us it’s about picking and choosing where to spend that horsepower,” Ginn explained.

“The atmospheric effects that we really needed to integrate in order to bring Gotham City to life is something we just knew right from the beginning that we’ve got to invest in. So when you’re ejecting out [of the Batmobile] and gliding over the city and you can see the entire city laid out ahead of you, that’s a huge technical challenge to face down and overcome.”

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Source: VG247

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Game News Rainbow Six Patriots Redesigned Three Times Fro...

Mar 27 2014 06:59 PM | Dermot in Articles

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Internet rumour man Superannuation is fairly reliable when it comes to rumours of all kinds. So when he says that Ubisoft has redesigned a game three times from the ground up, we believe him.

The problem? That game is Rainbow Six Patriots. Superannuation on Twitter had his own thoughts on that by stating, “Rumor is that Rainbow 6 Patriots has been redesigned from the ground up three times. Yikes.”

Rainbow Six Patriots was announced way back in late 2011 via a preliminary target gameplay trailer. Since then, nothing was really heard about the game other than Ubisoft Toronto – which developed Splinter Cell: Blacklist – had assisted on it and that it was being remade, according to Ubisoft North American president Laurent Detoc.

But being redesigned three times? That’s really something.

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Playstation News PlayStation exclusive Watch Dogs content shown...

Mar 23 2014 03:29 AM | Heaven__ in Articles

PlayStation exclusive Watch Dogs content shown off in new trailer PlayStation owners will get four missions and a new outfit.

Watch Dogs for PlayStation 4 and PlayStation 3 will come with four exclusive missions that will earn you a hacking boost and a new outfit when completed, Ubisoft said on its official blog.

The four missions, which Ubisoft said will take about an hour to complete, will have protagonist Aiden Pierce taking on the security network of Umeni Technologies to deliver payback for the notorious hacker group DedSec. If you finish the missions, you’ll get bonus tech points and unlock the White Hat Hacker outfit.

PS4 and PS3 players will be able to download this content by entering a code that will come with the game.
In October of last year, we learned that the Assassin's Creed IV: Black Flag and Watch Dogs content exclusive to PlayStation is only exclusive for the first six months after release. After that period, it will arrive on other platforms.

Watch Dogs launches May 27 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version will come sometime later.
For more on Watch Dogs, check out our previous coverage, including this guide to the Watch Dogs preorder bonuses.

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