Microsoft Is Now Talking About Dedicated Server...
Heaven__ - Jun 17 2014 02:19 PM
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Listening to the ICE-T gaming podcast ... some funny s*&t right there!!
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Inferno Build 188.8.131.526 has been released.
!! Inferno 184.108.40.2066 + Fixed draw issue + Media mute controls changed + moved track location to below playlist + more WMA playback bugs fixed + cleaned up UI status bar - removed redundant images + More code optimizations + Fixed up installer
Microsoft Is Now Talking About Dedicated Servers For Xbox One Instead of the Cloud
I’m very confused. And so is, apparently, Microsoft.
Microsoft has been talking up the power of the cloud ever since the Xbox One’s initial reveal. They may have made a 180 on all the policies that were going to define the Xbox One since the console’s initial unveil, but one consistent part of their messaging so far has been the ‘power of the cloud’ and how it will ultimately help games on the Xbox One. As recently as last week, Microsoft unveiled a game at E3- Crackdown- that would actively benefit from being connected to the cloud.
Well, Eurogamer reports that they seem to be shifting their focus now from the cloud to dedicated servers. Not only was ‘the cloud’ not mentioned at all over Microsoft’s E3, but in post E3 interviews that Eurogamer had with Microsoft, Phil Harrison had this to say:
“Xbox Live is the service. Dedicated servers is the benefit. That is the reason why these games are going to be better, why the experience for multiplayer is going to be better.
“And we’re being clear, hopefully around all of the games that will take advantage of it, whether it is a game like Forza Horizon 2, or whether it’s Halo: The Master Chief Collection, particularly the Halo 5: Guardians multiplayer beta.”
Of course, that doesn’t mean Microsoft is not using the power of the cloud for its games- as mentioned above, the upcoming Crackdown, as well as Forza Horizon 2 will both be cloud connected.
But they do seem to be moving away from making it a central part of their messaging.
I was lucky enough to get into the Destiny First Look Alpha.
This is my opinion of the alpha as it is, not necessarily the full game as bugs and features may have changed.
I found it to be amazingly repetitive, most missions making you run back to the exact place 10 missions beforehand and after playing for 3-4 hours of constantly running back to the same place and enemies re-spawning if you just turned a corner got annoying. The AI was not that bad but it seems all they did was hide behind objects, never engaging you fully forcing you to go find them.
After playing shooters that offer damage in the quality of battlefield, the maps on destiny feel static, no breakable parts and confined, hell even water kills you instantly, makes me feel destiny is nothing short of a ps3 game, not much next gen about it. The draw distance is basically a lie as you can't go that far in the map for it to care.
The idea of walking around a corner and finding a PSN player(s) battling out against a enemy is a great addition, however the interaction of "dancing with player" is limited and serves absolutely no purpose after the first hour, needs more social features.
The game in a whole is ridiculously similar to halo in oh so many aspects, even the main intro scene music, you feel it's about to burst out with the halo theme, the enemies are basically convenant with new skins and the sparrow/shrike is basically the banshee. The games map really needs some aspects of procedural generated enemies or mission locations or objects to change it up.
The customisations option(s) in the game are a great addition but it seems in the alpha at least, they make no effect to your character unless you are out of mission, may be a bug or just not fully implemented in this alpha.
After playing the alpha, it's changed my mind on whether i want to get this game or not at launch.
I will wait till it's released a while and watch some videos and get more information before i spend over €60 euro for this game.
I will review the Beta if i get the chance when it comes out but I'd imagine not much will change.
Microsoft Announces E3 Schedule Xbox maker to host pre-E3 event, "Green Carpet" special, post-conference show, and special Sunset Overdrive event the week of E3.
Microsoft today released a detailed schedule of its plans for E3 2014, which is now less than two weeks away. In addition to the company's main press conference the morning of Monday, June 9, Microsoft will hold a special pre-E3 event on June 8, a "Green Carpet" event the day of, a post-show event, and more.
Below is a roundup of what Microsoft has in store for E3 2014.
Microsoft Store Pre-E3 Event (Sunday, June 8 from 1-3 PM, line opens at 11 a.m.)
Attend Microsoft's event at the Century City Microsoft Storeand enter a raffle to be one of 100 people selected to attend Microsoft's E3 press conference and a post-show event. While you're at the store, you can play ID@Xbox games, though none were named outright.
Pre-Show/Green Carpet (Monday, June 9 at 9 a.m.)
This pre-show event includes "sneak previews" and interviews with developers and "celebrity fans" as they walk the "green carpet" at the Galen Center in Los Angeles. Microsoft will stream this event live at Xbox.com and Xbox Live.
Xbox: E3 Briefing Post Show (Monday, June 9 at 11:15 a.m.)
Following Microsoft's press conference, the company plans to host a live event where Xbox leaders and developers will talk about what was just announced and answer questions from Twitter and the live audience itself. Speakers include Head of Xbox Phil Spencer, ID@Xbox chief Chris Charla, Microsoft marketing executive Yusuf Mehdi, 343 Industries boss Bonnie Ross, and Insomniac Games CEO Ted Price.
Sunset Overdrive Event at Century City Microsoft Store hosted by Major Nelson (Wednesday, June 11 from 6 to 9pm)
Visit the Century City Microsoft Store to go hands-on with Sunset Overdrive and even try a sample of "Overcharge Delirium XT," the fictional energy drink from the game. Attendees can also meet Insomniac developers and Xbox Live's Larry "Major Nelson" Hryb.
ID@Xbox on Twitch Stream (Tuesday through Thursday during E3 show hours)
Microsoft will broadcast gameplay for ID@Xbox titles through Twitch, and developers will also stop by to talk with viewers. The company will also showcase other games at the Twitch booth. A full broadcast schedule will be published at the beginning of E3 week, so sometime around June 9.
The highly-anticipated system software update for PlayStation 4 (v1.70) will be released tomorrow, with a huge number of your demanded features, and expanding upon what we believe is the most socially connected console experience. One feature that I’m most excited about is SHAREfactory, our new rich video editing app. In addition, we’re launching updates for PlayStation Vita (v3.15) and PlayStation App (v1.70) that will deliver greater integration with your PS4 system.
Here’s a rundown of what you can expect with tomorrow’s software updates:
PlayStation 4 v1.70 Update
- SHAREfactory: After you update your PS4 to v1.70, an icon to download our free SHAREfactory app will appear on your PS4 system’s home screen once it’s available. Once installed, SHAREfactory allows you to easily customize your gameplay videos with special effects, video commentary with picture-in-picture capability through PlayStation Camera, and custom soundtracks using the included audio tracks or your original music imported from a USB drive. You can then share your videos on Facebook or export them to an external USB storage device. The app is packed with plenty of cool, but accessible, tools. It’s simple enough to use for beginning editors, while functioning as a rich video editor for those with more creative aspirations. Check out our new SHAREfactory video that provides a walkthrough of what you can expect:
- Automatic Pre-download: No more waiting until after a game is released to start downloading select pre-ordered games from PlayStation Store. This new feature allows you to get to your games faster by automatically downloading select pre-ordered games up to several days in advance of the release, so that it’s ready to play as soon as the game is released on launch day. There’s also a countdown timer prior to the release of the game so you’ll know how soon your game will be available for you to start playing.
- Option to Disable HDCP for Games: This highly requested feature will allow you to have the option to turn off HDCP for games so you can capture longer gameplay sessions directly from your HDMI output and export them elsewhere.
- USB Export Option for Captured Gameplay: It’s now even easier to show off your heroic gaming moments and the SHAREfactory videos you create with the world using this feature to export your videos and screenshots to a USB drive. Just click on the DUALSHOCK 4 SHARE button, save your gameplay on a USB drive, and then share your proudest achievements on other social networks and other video platforms.
- Live Broadcasting in HD and Archiving Support: We’ve increased the resolution for live broadcasts so you and your friends can watch games livestreamed in 720p HD. You can also archive your broadcasts on Twitch or Ustream and watch them again later.
- New SHARE Options: We’ve got a number of new SHARE settings that will give you better control of what you want to share with your friends. Here is what you can look forward to:
- Change the default gameplay recording time in the SHARE menu under Video Clip Settings.
- Save only the video clips and screenshots you want by selecting Upload Screenshots or Upload Video Clips for each capture. Also upload video clips and screenshots during your live gameplay broadcasts.
- Select specific Facebook audiences to share each video or screenshot with.
- New DUALSHOCK 4 Options: New light bar settings have been added for DUALSHOCK 4, allowing you to change it to Bright, Medium or Dim in the Settings menu. The touchpad has also been updated, allowing you to navigate the on-screen keyboard using the DUALSHOCK 4 touchpad.
- New Friends Options: It’s now easier to find Friends and send requests with the ability to search Friends-of-Friends, view Mutual Friends on another user’s profile, and accept Friend requests directly from the Friends list.
- New Trophies Sort Option: You can now sort Trophies by rarity in the Options menu.
- PlayStation Store Payment Support: Similar to PS3, we’re introducing Alternative Payment Methods (APMs) for PS4 for content purchased on PS Store, starting with PayPal support.
- More PlayStation Camera Commands: More voice commands are added to PlayStation Camera, allowing you to launch the apps installed on your PS4 with the sound of your voice.
- New PlayStation Plus Icon: For Plus members, you’ll now have the PS Plus icon appear next to your SEN ID on the login screen, home screen and other areas across the PS4 system’s sleek user interface.
- Music Unlimited SHARE Options: With a Music Unlimited subscription, you can easily share your favorite songs with your friends by pressing the SHARE button on your DUALSHOCK 4.
- PS4 Link Update for Remote Play: Linking your PS4 and PS Vita together will now be easier with the 3.15 update for PS Vita. It’ll enable Automatic Device Registration, which will automatically detect and pair both systems when they’re both online and the same user is signed in to both devices. This makes it even quicker for you to get started on Remote Play or access other second screen features.
- Push Notifications, Friend Requests and More: This new PlayStation app update will give you the option to receive Push Notifications for select PS4 updates you want to receive, such as gameplay Invitations, Game Alerts or Friend Requests. You can also receive Friend Requests via email or text messages with the app update. Also, it’s now easier to change your profile picture right from your mobile device by uploading an image from your photo library, or taking a photo using your in-device camera.